![]() ![]() ![]() This is great if you suck, which, according to GLaDOS, I most certainly do. ![]() Happily, I found that you can remove all construction via the menu. I kept accidentally adding extra beams where I didn't want them, and then I had to delete them. I found that a little cumbersome, especially in later levels. You need to left-click to change a support beam to a road beam, and a double-left-click deletes the beam entirely. When it comes to the actual building of bridges, the controls are admittedly a bit on the clunky side. This game is about so much more than just building stable bridges. As the game progresses, interesting hurdles pop up to keep you on your toes, such as the addition of turrets, pools of acid, and deadly laser fields. After about a dozen levels, a sincere understanding about how the portals work, including the importance of speed and velocity, really comes into play. Each subsequent level is slightly harder, and by the 10th level, they start to require some genuine thinking and planning. In terms of the gameplay, the portals make the otherwise quiet activity of bridge construction interesting. As a Portal fangirl, I thought this was a nice touch. She goads you along as you pass the relatively easy introductory levels, and sje frequently reminds you of your insignificance in the Aperture Science lab. GLaDOS starts as your instructor, just as she did at the beginning of the original Portal games. Oh, GLaDOS, you never cease to entertain or insult. In this case, the tutorial also brings back Portal's beloved AI, GLaDOS. Bridge Constructor Portal handles the tutorial quite well because it doesn't treat you like an idiot who can't figure out basic gaming principles. Often, tutorials ruin the ambiance of a game, and in general, you can usually figure out the controls without all of that annoying and sometimes mandatory hand-holding. While the game starts with some relatively easy constructions by means of a short, non-invasive tutorial, the later levels get progressively harder and more complex, much like they do in both Bridge Constructor and Portal. ClockStone and publisher Headup made a great team, and Bridge Constructor Portal is a genuinely fun game that will leave you saying, "Just one more level before I go to bed!" until you finish the entire game - or you throw your keyboard out the window, whichever comes first.īridge Constructor Portal is a simple game with a simple design, much like its predecessors and inspiration, Bridge Constructor and Portal. Whoever came up with the idea of mashing ClockStone Software's Bridge Constructor game with Valve's Portal is a super genius because the two ideas blend together beautifully. I don't think it's just the nostalgia factor either, although nostalgia does add to the all-around charm. While it's not officially a Valve game, this title is just as fun as the original Portal and Portal 2. When a Bridge Constructor/ Portal mashup appeared on Steam, who was I to ignore it? Between the engaging puzzles, the satisfying level completions, and of course, the witty stream of insults and threats from GLaDOS, there were so many pros that pulled me in and kept me going until the endearing "I'm Still Alive" song at the close. Some of the exceptions to this rule were Valve's Portal and Portal 2. There are just too many distractions - namely, new games - to prevent me from committing. There are few games that have kept my attention long enough to get all the way to the credits.
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